You’ve just become my favorite fan translator and the one whose next projects I’m looking forward to the most. Tom, you have surpassed all of my expectations and they were pretty high to begin with. All the NPCs talk like normal people, and the dialogue is all done in a way that it stays true to the original, but isn’t literal (in the bad sense of the word). I’m totally blown away by the translation so far. I’ll some more testing later on tonite before my major playthrough on the weekend.Īnyone keen on sharing their setups that have been running perfectly? So far so good with Pete’s OGL2, but something feels rather off and i cant put my finger on it. Which is strange, currently the plugin was made for 2d games like this That and the introduction persona battle had quite a big of lag when the persona speeches occurred. FMV videos seem to be stuck on the first frame but you’ll hear the music/sfx in running. I’ve had some wierd issues with the P.E.Op.S plugin. Has anyone managed to configure a optimum setup for Innocent Sin? Particularly the graphics plugin? Heres what i’ve tested so far:Īuthor: Pete Bernert and the P.E.Op.S. Secondly, a general question for EPSXE users. First off congrats once again Gemini/Tom for the completion of such a large and anticipated project.
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